Part 1: Planetfall

AB Delta, home to the immense Titan repair facilities of the Zunrik Mechanicum forces. The facility has stood silent, isolated from the horrors visited throughout the system from the brutal conflict. The facilities within house a wealth of Mechanicum data along with resources that are desperately needed by Traitor and Loyalist forces alike as they prepare for the final showdown. The only problem, the planet went dark shortly after the Mechanicum forces of Zunrik pledged for Horus and brought the Civil War to the Abgrund Subsector. Since that time, there has been no contact with the Arch Magos in control of the planet’s mighty facilities. Rumors were circulated of a covert strike from the other side that had allowed the facilities to fall into their hands, but the lack of activity from the planet and the fact that ships from both sides are on a hard burn from the planet’s LaGrange points tells a very different story.

Coming into orbit around the frozen planet, both Loyalist and Traitor forces prepare landing parties to establish a foothold and create a forward operating base on the surface. The campaign to retrieve the valuable resources held within the planet’s monstrous titan facilities begins now with the Loyalists and Traitors landing in close proximity to one another, sparking the first battles of the conflict. Besides their misguided brothers, something lies in wait for anyone who dares venture under the icy hellscape of AB Delta. It is not known what awaits, but psykers from all sides have foretold that all is not as it seems on this dead world.

First: There is a section under Crusade Rewards that outlines the RP acquisition provided to the players in this mission.

Second: There are environmental variables on the planet that will play a major part in the missions of this campaign. To represent this, we will provide a chart to roll on to apply battlefield wide conditions. For Week 1 and Week 2, all missions will be played on the surface of the planet and will use the accompanying chart for the Frozen Wastes to roll up the environmental effect.

Third: In addition to the mission details for any games played during Week 1 and Week 2, place an additional objective marker on the table within 12” of the center of the battlefield representing the “Tertiary Objective”. This objective follows the rules listed on the opposite page, but note that destruction of this objective is not required and you may choose to instead defend or simply ignore the objective. Whether this objective was destroyed or not, this should be recorded on the Mission Reporting Form (there is a section for it).

D6Frozen Wastes
1Squal!A massive storm is blowing through the area, deflecting fire and obfuscating targeting arrays.
Reduce the range of all weapons over 12″ by 6″ to a minimum of 12″. Barrage weapons are unaffected, but count as always firing indirectly.
2SnowdriftsPiles of snow are being blown around, meters high and cold as hel.
Any part of the board covered by terrain or within 3″ of terrain counts as being covered in Debris.
3Cold SpikeThe temperature is so low its starting to freeze ceramite and coat plaststeel.
All models count their movement and initiative characteristics as 1 lower than it actually is, and all flame weapons gain breaching 6+ due to thermal trauma.
4Snow-blindThe light flaring from the stars and the wind swept snows combine to blind even autosenses.
At the start of each game turn roll a D6, on a 4+ each unit reduces its BS by 1 for that game turn.
5Avalanches!Unstable snow and ice causes the surface to slide, burying men and material.
Any unit hit by a weapon with a blast special rule gains +1 to any cover save it is eligible to take, but then moves d3″ in a random direction after all casualties have been taken.
6Absolute ZeroThe cold is so deep men are freezing to the ground.
Units that do not move must take dangerous terrain tests as if they had moved through dangerous terrain.

Tertiary Objective: Treat this objective as a unit with the following stats:

  • AV: 12 (all sides)
  • Hull: 4
  • Ignore all results on the penetrating hit table besides Destroyed!
  • Only units within 12” of the objective may target it. Any attacks or damage that originates beyond 12” is ignored. If a unit chooses to assault the objective, it is automatically hit in the ensuing combat phase

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